PROJECT BY
BENI ZAKS & XAVA FRAGOSO
Master of Digital Arts
UPF 2007
The basis behind this project lies in the assumption that in the not so far future, living quarters will continue to diminish in size as the population grows. Our idea was to find a way, to mimic the perception of large spaces using modern technologies, while living in crowded neighborhood complexes within busy metropolitan cities.
Moreover, it was important for us to activate the virtual world in a seamless way without the need for external devices. Rather we were interested in employing the use of daily activities that everyone performshe leitmotiv of our project is to provide a feeling of immersion and spatial perception to our users without using costly and overly sophisticated Virtual Reality systems.
We thrive to do this by different levels of seamless and intuitive interactions that generate empathy with the users’ extended environment. At the same time establishing a dialogue between real and virtual space by employing daily life activities as the elements with which the user interacts.
Based on what we had had the opportunity to meet and learn during the master and our training as an industrial designer and architect, the common point we had to ask to work together was a mutual interest in the exploration of synthetic space in a way so far , our approaches had been in a germinal state.
Ubiquos idea is to help users be familiarized with the system by providing them elements that are often used in a home
Interacting with virtual objects with WIIMOTE
Interaction via household objects and remote Wiimote . Dimmer (potentiometer ) affects virtual light Coat Rack microswitches affecting a virtual mass "if the number of items is greater , more people in space ( more life on it) , so the change is so gradual. " Motion capture sensors , issued affect shadow in virtual space ( avatar of the user) and the movement of the camera the scene. Interaction via wiimote Change settings ( scenarios). Change music ( playlist).
Environmental stimuli received discreetly without interventionuser. Webcam reflection of the user in the virtual environment surround.
sensors capture movement (IR camera)
Taking advantage of the properties of the five human senses we manipulate the virtual environment by means of interaction with different objects in the physical world creating a seamless experience.Providing a natural feeling of comfort , security and identity when interacting with the different elements in the physical space that affect the virtual world.
Buildings react to the user interaction inside the house.
I interact with my space and depends on the interaction My Space has a " mood" outward, represented by facades of LEDs. By joining a community interactions in other floors are unique , and at the same time creates a identity with the common space that goes beyond the walls and made public . The space lives through the lives of its inhabitants.
Ubiquos idea is to help users be familiarized with the system by providing them elements that are often used in a home
SMART COAT RACK
MICROSWITCHE WELCOME
After hanging your coat the room welcomes you using predefine scenarios: The video wall opens The Bamboo starts lounching fireworks.
SMART CANDLE
TURN ON/OFF YOUR FIREPLACE
Using a light sensor attached to a candel you can "turn" your fireplace, Just light the candel and the virtual fireplace will turn on.
DIMMER
AFFECTS VIRTUAL LIGHT
You can set the time of the day usin a regular home dimmer. rotatin is will set the sun position and change the scene atmosfere
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Industrial designer and Multydisciplinary thinker.
Considering the amount of non- essential items produced every day, relying on my training and industrial design as "consumer objects " attracted me to investigate a new way of conceptualizing object . During the development of the concept of this project questions arose about " the life of objects " . What are the qualities of a real object , which real objects They could be replaced without losing too virtual qualities of same . For example: A chrome vase. We bought or received a gift, we seek a place in our house so it looks and since then becomes a "background object" . We appreciate it (usually distance ) , we noticed our reflection on its surface and do not touch more than to clean it once a week ... What if that object was replaced by virtual one? Visually occupies volume in a room is the same as the real. The reflections are identical. We continue to appreciate from afar. We saved their production, less " worn " and less environmental pollution. And most important. We saved happen a rag each week. :)
Architect and web designer.
The long development process Ubiquos left me several things, but most momentous was the satisfaction of being able to board a large project in which the conceptualization of an idea and its development has been essentially beyond present only in its first stage . Working once again with space as MLA , has made me reconnect with the architecture in a different way , full of new possibilities. Finally they were able to match all my points professional and personal interest in commonplace. At the end of this stage I have one thing clear , the importance of digital media and architecture , lies in being placed at service of man to improve their standard of living and to motivate them emotions , but never to pretend to be a substitute for reality.